MACHINE LEARNING & SOFTWARE ENGINEER · RESEARCHER
I build machine learning systems, research software, and practical tools across AI, retrieval, backend systems, and Linux.
Computer Science graduate working on personalized and federated learning, player modeling, sequential data, research software, local AI, information retrieval, and machine learning systems. My BTH thesis became a first-author IEEE GEM 2026 paper, and I am currently collaborating on additional game-AI research.
Personalized Federated Learning for Player Action Prediction in StarCraft II
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guest@tarunb.me:~$ start portfolio
Starting portfolio…
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Move through the world. Approach anything that catches your eye.
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Names return as constellations. Places become tides. Small moments find their orbit.
Who I am,and what keeps me curious.
Open an entry to read it and join its conversation.
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Reading, experiments, milestones, and worsk in progress.